Players in the WIZARDscape metacampaign are called wakelings and their player characters are called avatars. Pretty much everyone else is a dreamling.
Continue reading "Dreamlings, Wakelings, and Avatars" »
In addition to the large sums of wealth in foreign coin that have occasion to pour from worlds hanging from its surface, certain more powerful domains, nations, and empires on the Wheel mint their own currency. Many trade centers and individual merchants generally accept any sort of equal money as payment. So there is a variety of currencies that circulate around the Wheel.
Continue reading "Coin & Currency of the Metaverse" »
Dreamspeak is the common tongue of dreamlings, and oneiriscrit is the common script. They are not, however, of the same language.
Continue reading "Dreamspeak & Oneiriscrit" »
Direction and alignment are wound up together in the metaverse. On the wheel, there are radial and angular directions and their matching alignments.
Continue reading "Direction and Alignment on and of the Wheel" »
"The Wheel of Greater Turns is presumably a large circular disc of stone, though no one in the present time has seen it nor possesses any proof of its existence. According to Top Potter's Prophecy, it is a piece of the base of the Obelisphere. This device records the whole story of WIZARDscape in oneiriscrit upon its stone surface."
Continue reading "Wheel of Greater Turns" »
I've been saying since the very beginning of WIZARDscape that there would never be a player's guide to the metacampaign. I'm fairly certain I've even written it into the Wakeling Knowledge Base somewhere. From my initial glimpse of the metaverse, I imagined that WIZARDscape was too big to write down. And it's bigger than I imagined.
Continue reading "Preface to the Oneiricon" »

There are many expressions of the metaverse. In WIZARDscape, it takes the form of a wheel that turns on an axis. The following text describes the Wheel-Axis cosmology in broad terms, and it expands on the descriptions of the cosmic planes from the D&D 4th Edition Dungeon Master's Guide (Wyatt, p. 160).
Continue reading "The Wheel and Other Planes of Existence" »
"The rules and story elements in the D&D game are built around a set core assumptions about the world." -- James Wyatt, D&D 4th Edition Dungeon Master's Guide (p. 150)
In the text of a single page of the DMG, Mr. Wyatt outlines certain assumptions about the game world of the latest edition of Dungeons & Dragons. On the next page, he gives the world to the DM. Among other suggestions for customizing one's own setting, he gives examples of how each of the core assumptions might be modified.
In WIZARDscape, the core assumptions are not so much altered as they are augmented or atuned to the environment and to the story of the metaverse. Below, I take each of the core assumptions and add certain embellishments. These apply to the metaverse of WIZARDscape, in addition to what is described in the DMG.
Continue reading "The Game Metaverse" »