I've been saying since the very beginning of WIZARDscape that there would never be a player's guide to the metacampaign. I'm fairly certain I've even written it into the Wakeling Knowledge Base somewhere. From my initial glimpse of the metaverse, I imagined that WIZARDscape was too big to write down. And it's bigger than I imagined.
I've learned a lot, though, over the years. I know lots of vaguely interesting and fairly useless bits of information about WIZARDscape, like, how to keep dream weevils at a distance. (You have to stare them down. It's a mental trick.) And that one doesn't need to know the exact coordinates of the Moonfall to get to Battle at Moonfell Gorge. (In fact, no one knows the exact coordinates; one must only walk toward the temple made of moonshells to get there.) There's some other stuff that I think might be slightly more interesting, and some of it could be useful... at least, somewhat useful. Maybe.
"The information below is commonly known or easily had from the local inhabitants of the Sundearth Valley. It’s mostly hearsay and legends. And the map is only a graphical representation of that information. Don’t believe any of it."
-- An excerpt from the Campaigner's Guide to Innerkeep
My admonition to Innerkeep campaigners is wisely taken into account by prudent wakelings, as well. Only the context has changed. I don't think we're in the Sundearth Valley anymore, sure, but the reason one should question the information recorded herein is that I'm not entirely sure I've got it right. In my experience thus far in WIZARDscape, as soon as I think I've got one thing figured out, like, the turn is the greatest measurement of time, I discover another thing that I hadn't noticed before that invalidates previous assumptions and poses more questions, like, the existence of greater turns in the cycle of the history and future of the metaverse. Whenever possible, then, I try to indicate to what degree the information may be trusted, but it's all I know.
Dreamlings know the Wakeling's Pocket Guide to WIZARDscape as the Oneiricon, a mysterious tome by an unknown author who writes of subjects beyond the ken of the world. While it is written for and by wakelings, its contents can disturb one's psyche.
Multiple versions of the Oneiricon are supposed to exist. The Paradox Church, for example, selects certain articles from the Oneiricon for inclusion in a sacred document that describes Church dogma. This version of the work is called Theoneiricon.
Collected in this category of the Wakeling Knowledge Base are articles from the Pocket Guide that are especially pertinent to a wakeling's participation in WIZARDscape. It's a sort of player's guide to the metacampaign.
The casual reader should be wary. Other versions of the work may contain more elaborate and more speculative information about the Wheel. This is known to be one cause of mental disturbance in the avatars of wakelings.
POCKET GUIDE
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